However, the calculation was not changed. This allowed for RuneScape gold a maxed ranged or magic player (let's say with 99 defense and 99 ranged/maged) to be level 100-110, while and the maximum melee player would be around 120 levels. These numbers do not include prayer or hitpoints therefore they are just estimates. This would give Ranged players, or Magic players an enormous advantage over Melee players in PvP.
We are currently in the Evolution of Combat update. The update is able to balance the triangle of combat. Now, the combat classes are not "arguably identical" however they are well-balanced. Jagex development team decided to abandon the formula for combat 138 (the maximum level of combat increased from 126 and 138 due to Summoning) in favor of the current/past (depending on how far into the future this formula was considered to be). The 200 formula treats all classes as equal. For example, a person who has 99 Ranged and 99 Defence would be at the same combat level as a player with 99 Magic and 99 Defence. Problem fixed, right?
It's pretty much. Although the 200 system might not be perfect (the most problematic aspect is that it doesn't consider prayer), it surpasses the prior system of scaling players. However, the 200 calculation had something going against it that it simply cannot dodge - nostalgia.
The poll responses have largely been driven by nostalgia. A lot of players were raised playing combat as a way of life and would like to see this tradition continue. The nostalgia factor isn't a motive to change anything. There are other reasons that you could vote for the number 138 that aren’t nostalgia-related. Another reason is the familiarity. It's odd that the 200 calculation is in use for a long time.
Add more danger to the interior of those forests. The map is primarily intended for players with mid- to low levels. Dragons aren't a common thing to find and cheap OSRS gold Barrows armour would be very rare. The most dangerous areas aren't always the most hazardous.